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Foundry depends a lot on the community for its success, which is a bless and a bane. I also think SmiteWorks is a more stable long-term bet. For some other games, Foundry is my choice (Genesys, ArsMagica). This might change once automation get close in Foundry, it is still behind (not much). Pros in Foundry is that it is easy to setup as a Player (you go to an URL in your browser), the interface is intuitive (and not a travel to the 80's), there is a very active community (can't guarantee that all those modules would be active or available in a year, FG is going for decades).įor PF2E, I think FGU is the best overall solution. Pros in FGU is that is very easy to setup as GM (no port forwarding or setting up a server), it is a turn-key solution (no need for modules), modules have everything setup (tokens, encounters, spells, treasure bundles, magical items). There is a lot more swapping from one VTT to another than you might imagine. In fact, we just hope that they will consider playing on Fantasy Grounds at some point. We don't dislike Foundry or Roll20 GMs and players. The fact that the community has both of these options available is good. Monthly subscription fees like Roll20 make good business sense, but we also wanted to provide an option to buy once, because that is what I like as a consumer. I also wanted to make sure that everyone who was building content for us was able to get paid for their hard work. I wanted to be able to bring revenue and value to the game companies we partnered with. I wanted it to be a sustainable business that will be around for decades to come. When I set up the model for our company, I did so with a few key principles underlying it. Roll20 has aided in this, and Foundry will now do the same, I'm sure. In many ways paved the way for other VTTs to join the industry and for gaming companies to expand their TTRPG games online.
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It was the first VTT to really unlock official partnerships with gaming companies and we've proven the market. Fantasy Grounds has been around for 17 years. In the end, competition helps grow the industry. I suspect we do some things better than Foundry. I hear good things about Foundry and I'm sure they do some things better than Fantasy Grounds Unity. Hope you see everything on this thread as a healthy suggestion (I know it's not) and you should play around with Foundry to see what it can do (pretty sure you're doing that already).
#FANTASY GROUNDS 2 PLAYER RESISTANCE FREE#
We're seeing companies getting officially into Foundry, such as the recently launched PF2 Bounties with everything ready such as maps, LoS, itens for a small buck ($9.99?) each bounty (which means FGU's argument on "we have everything ready and available Plug n Play will soon be useless), as well as other rulesets from Free League / Fria Ligan and a bunch more. The business model for both VTTs are extremely different, in which SmiteWorks have a handful of engineers and some community modders, where Foundry is totally focused on community modders with a few crew members on Foundry official team.
#FANTASY GROUNDS 2 PLAYER RESISTANCE UPDATE#
Well, i mean, sorry about the bashing going on the topic itself, but I do believe FGU can compete with Foundry as soon as the core mechanics are the same (with the last update on lighting, only thing that remains lacking is sound, and unfortunately, accessibility, which may be something unachievable on the actual software engineering). Pathfinder Society Subreddit /r/Pathfinder Pathfinder General Subreddit /r/Pathfinder_RPG Details should include ABC, character profile, and build details relating to Pathfinder 2E. Only verified content creators can promote posts which may require purchases, sign-ups, or provide incentives for participation.Īrt posts must include a follow-up comment explaining more about your character. Verified content creators may promote their content regularly. Only 1 self-promotion post per week is allowed. This subreddit is a community and we welcome your content but we expect your participation in this community in return. Low effort EX: the cover of a rulebook, unconstructive complaints such as "I hate." or "X sucks," does not relate to Pathfinder 2E. Quality EX: homebrew rules, analysis, something you discovered/encountered, stuff with a story. Posts should be able to spark dialogue, add interesting perspectives, and otherwise contribute to the 2E experience.
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